Crafting Next-Gen
Gameplay Systems In Lua
I'm a gameplay programmer with 3+ years of experience building secure, optimized, and engaging game systems. Let's turn your vision into smooth mechanics.
Capabilities
What I bring to the table and what systems I can build for your game.
Fast & Reliable
I value your time. I structure my workflow to hit milestones rapidly without sacrificing code robustness.
Organized Code
My codebase is clean, well-documented, modular, and optimized for maximum performance under scale.
Clear Updates
Communication is key. You'll receive consistent progress reports, videos, and test sessions during development.
Core Scripting Specialties
Combat Systems
Advanced hitboxes, combos, stun states, hit-registering, knockback, and custom weapons.
Backend & Netcode
Optimized client-server networking, remote replication, custom matchmaking, and state management.
Frontend & UI Logic
Responsive interface scripts, animations, layout mapping, store frontends, and custom menus.
DataStore Systems
Safe player data saving, cross-server backups, autosaves, and loading logic (ProfileService standard).
Abilities & VFX Sync
Skill execution pipelines, status effects, and synchronization of client visual effects with server actions.
Pathfinding AI
Obstacle avoidance, custom path computations, waypoint systems, tracking states, and alert states.
Inventory & Hotbars
Custom hotbar UI with item stacking, sorting mechanisms, backend equipment logic, and weight systems.
Trading & Loot Systems
Secure double-confirm trading windows, random drop tables, chest looting mechanisms, and weights.
Past Works
A review of technical gameplay features and systems created in Lua.
Dragging System (First-Person)
A physics-based client-server dragging system that lets players pick up, rotate, and interact with objects dynamically in first-person view.
Lootbox Portfolio
A complete backend item generator linked to randomized treasure chests with probability weights, UI displays, and secure item drop logic.
Custom Hotbar With Stacking
Interactive interface supporting mouse scrolling, number key bindings, active equipment swapping, and drag-and-drop item stack splitting.
Generator System
Interactive base power generators featuring fuel levels, sound effects, wire connection states, and functional power grids.
Fire Spreading & Destruction
Spreading fire voxel engine that burns unanchored parts, applies physical weight collapse, and slowly regenerates objects to their original states.
Availability & Terms
Important parameters regarding delivery rules, payment processing, and timelines.
- Primary focus is Short-Term Commissions for rapid features.
- Long-Term offers are considered selectively depending on project scope, solid payouts, and game vision.
- Timelines are agreed upon upfront and tracked using milestone test environments.
- Payments accepted in USD via Virtual Visas (can be purchased securely via PayPal or Credit Cards).
- A 25% upfront deposit is required before scripting begins. This guarantees slot reservation and filters scammers/time-wasters.
- Pricing is flexible and negotiated based entirely on the task's complexity and timeline.
Let's Build Something Great
Ready to start your commission? Send me a direct message on Discord. Let's talk about your systems and schedule.